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/* jshint esnext:true */
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/*
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*
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* Weather extension for GNOME Shell
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* - Displays a small weather information on the top panel.
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* - On click, gives a popup with details about the weather.
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*
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* Copyright (C) 2011 - 2013
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* ecyrbe <ecyrbe+spam@gmail.com>,
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* Timur Kristof <venemo@msn.com>,
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* Elad Alfassa <elad@fedoraproject.org>,
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* Simon Legner <Simon.Legner@gmail.com>,
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* Christian METZLER <neroth@xeked.com>,
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* Mark Benjamin weather.gnome.Markie1@dfgh.net,
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* Mattia Meneguzzo odysseus@fedoraproject.org,
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* Meng Zhuo <mengzhuo1203+spam@gmail.com>,
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* Jens Lody <jens@jenslody.de>
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* Copyright (C) 2014 -2021
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* Jens Lody <jens@jenslody.de>,
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*
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*
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* This file is part of gnome-shell-extension-openweather.
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*
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* gnome-shell-extension-openweather is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* gnome-shell-extension-openweather is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with gnome-shell-extension-openweather. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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const Gettext = imports.gettext.domain('gnome-shell-extension-openweather');
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const _ = Gettext.gettext;
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const ngettext = Gettext.ngettext;
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const OPENWEATHER_URL_HOST = 'api.darksky.net';
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const OPENWEATHER_URL_BASE = 'https://' + OPENWEATHER_URL_HOST + '/forecast/';
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function getWeatherIcon(icon, windspeed, cloudcover, night) {
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// clear-day weather-clear-day
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// clear-night weather-clear-night
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// rain weather-showers
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// snow weather-snow
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// sleet weather-snow
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// wind weather-storm
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// fog weather-fog
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// cloudy weather-overcast
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// partly-cloudy-day weather-few-clouds
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// partly-cloudy-night weather-few-clouds-night
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let iconname = ['weather-severe-alert'];
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if ((icon == 'wind') && (windspeed < 39)) {
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if (cloudcover < 0.3)
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icon = 'clear-' + (night ? 'night' : 'day');
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else if (cloudcover < 0.7)
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icon = 'partly-cloudy-' + (night ? 'night' : 'day');
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else
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icon = 'cloudy';
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}
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switch (icon) {
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case 'wind':
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iconname = ['weather-storm'];
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break;
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case 'rain':
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iconname = ['weather-showers-scattered', 'weather-showers'];
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break;
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case 'sleet':
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case 'snow':
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iconname = ['weather-snow'];
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break;
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case 'fog':
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iconname = ['weather-fog'];
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break;
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case 'clear-day': //sky is clear
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iconname = ['weather-clear'];
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break;
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case 'clear-night': //sky is clear
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iconname = ['weather-clear-night'];
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break;
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case 'partly-cloudy-day':
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iconname = ['weather-few-clouds'];
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break;
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case 'partly-cloudy-night':
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iconname = ['weather-few-clouds-night'];
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break;
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case 'cloudy':
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iconname = ['weather-overcast'];
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break;
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}
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for (let i = 0; i < iconname.length; i++) {
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if (this.hasIcon(iconname[i]))
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return iconname[i];
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}
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return 'weather-severe-alert';
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}
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function parseWeatherCurrent() {
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if (this.currentWeatherCache === undefined) {
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// this is a reentrency guard, in this times set for both caches,
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// because they get updated with one call to Dark Sky
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this.currentWeatherCache = "in refresh";
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// but do it only if the cache has been cleared, otherwise we would
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// overwrite possibly valid data, that can be kept if the update fails
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// for some reason
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if (this.forecastWeatherCache === undefined)
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this.forecastWeatherCache = "in refresh";
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this.refreshWeatherCurrent();
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return;
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}
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if ((this.forecastWeatherCache == "in refresh") ||
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(this.currentWeatherCache == "in refresh"))
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return;
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this.checkAlignment();
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this.checkPositionInPanel();
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let json = this.currentWeatherCache;
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this.owmCityId = 0;
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// Refresh current weather
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let location = this.extractLocation(this._city);
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let comment = json.summary;
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let temperature = this.formatTemperature(json.temperature);
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let now = new Date();
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if (this.lastBuildId === undefined)
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this.lastBuildId = 0;
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if (this.lastBuildDate === undefined)
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this.lastBuildDate = 0;
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if (this.lastBuildId != json.time || !this.lastBuildDate) {
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this.lastBuildId = json.time;
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this.lastBuildDate = new Date(this.lastBuildId * 1000);
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}
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let lastBuild = '-';
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if (this._clockFormat == "24h")
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lastBuild = this.lastBuildDate.toLocaleFormat("%R");
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else
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lastBuild = this.lastBuildDate.toLocaleFormat("%I:%M %p");
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let beginOfDay = new Date(new Date().setHours(0, 0, 0, 0));
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let d = Math.floor((this.lastBuildDate.getTime() - beginOfDay.getTime()) / 86400000);
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if (d < 0) {
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lastBuild = _("Yesterday");
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if (d < -1) {
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d *= -1;
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lastBuild = ngettext("%d day ago", "%d days ago", d).format(d);
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}
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}
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let weatherInfoC = "";
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let weatherInfoT = "";
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if (this._comment_in_panel)
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weatherInfoC = comment;
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if (this._text_in_panel)
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weatherInfoT = temperature;
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this._weatherInfo.text = weatherInfoC + ((weatherInfoC && weatherInfoT) ? _(", ") : "") + weatherInfoT;
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this._currentWeatherSummary.text = comment + _(", ") + temperature;
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if (this._loc_len_current != 0 && location.length > this._loc_len_current)
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this._currentWeatherLocation.text = location.substring(0, (this._loc_len_current - 3)) + "...";
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else
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this._currentWeatherLocation.text = location;
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this._currentWeatherCloudiness.text = parseInt(json.cloudCover * 100) + ' %';
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this._currentWeatherHumidity.text = parseInt(json.humidity * 100) + ' %';
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this._currentWeatherPressure.text = this.formatPressure(json.pressure);
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this._currentWeatherBuild.text = lastBuild;
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this._currentWeatherWind.text = this.formatWind(json.windSpeed, this.getWindDirection(json.windBearing));
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this.parseWeatherForecast();
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// get weather icon last, because we might need sunrise and sunset to know whether it's day or night
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let iconname = this.getWeatherIcon(json.icon,
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json.windSpeed,
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json.cloudCover,
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now < this._currentWeatherSunrise.text || now > this._currentWeatherSunset.text);
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this._currentWeatherIcon.icon_name = this._weatherIcon.icon_name = iconname;
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this.recalcLayout();
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}
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function refreshWeatherCurrent() {
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this.oldLocation = this.extractCoord(this._city);
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let params = {
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exclude: 'minutely,hourly,alerts,flags',
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lang: this.fc_locale,
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units: 'si'
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};
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let url = OPENWEATHER_URL_BASE + this._appid_fc + '/' + this.oldLocation;
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this.load_json_async(url, params, function(json) {
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if (json && json.currently) {
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if (this.currentWeatherCache != json.currently)
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this.currentWeatherCache = json.currently;
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if (json.daily && json.daily.data) {
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if (this.forecastWeatherCache != json.daily.data)
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this.forecastWeatherCache = json.daily.data;
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}
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this.rebuildSelectCityItem();
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this.parseWeatherCurrent();
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} else {
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this.reloadWeatherCurrent(600);
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}
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});
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this.reloadWeatherCurrent(this._refresh_interval_current);
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}
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function parseWeatherForecast() {
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if ((this.forecastWeatherCache == "in refresh") ||
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(this.currentWeatherCache == "in refresh"))
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return;
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if (this.forecastWeatherCache === undefined) {
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// this is a reentrency guard, in this times set for both caches,
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// because they get updated with one call to Dark Sky
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this.forecastWeatherCache = "in refresh";
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// but do it only if the cache has been cleared, otherwise we would
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// overwrite possibly valid data, that can be kept if the update fails
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// for some reason
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if (this.currentWeatherCache === undefined)
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this.currentWeatherCache = "in refresh";
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this.refreshWeatherCurrent();
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return;
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}
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let forecast = this.forecastWeatherCache;
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let beginOfDay = new Date(new Date().setHours(0, 0, 0, 0));
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let cnt = Math.min(this._days_forecast, forecast.length);
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if (cnt != this._days_forecast)
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this.rebuildFutureWeatherUi(cnt);
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// Refresh forecast
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for (let i = 0; i < cnt; i++) {
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let forecastUi = this._forecast[i];
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let forecastData = forecast[i];
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if (forecastData === undefined)
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continue;
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let t_low = this.formatTemperature(forecastData.temperatureMin);
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let t_high = this.formatTemperature(forecastData.temperatureMax);
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let comment = forecastData.summary;
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let forecastDate = new Date(forecastData.time * 1000);
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let dayLeft = Math.floor((forecastDate.getTime() - beginOfDay.getTime()) / 86400000);
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let date_string = _("Today");
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let sunrise = new Date(forecastData.sunriseTime * 1000);
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let sunset = new Date(forecastData.sunsetTime * 1000);
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if (dayLeft === 0) {
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if (this._clockFormat == "24h") {
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sunrise = sunrise.toLocaleFormat("%R");
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sunset = sunset.toLocaleFormat("%R");
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} else {
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sunrise = sunrise.toLocaleFormat("%I:%M %p");
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sunset = sunset.toLocaleFormat("%I:%M %p");
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}
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this._currentWeatherSunrise.text = sunrise;
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this._currentWeatherSunset.text = sunset;
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} else if (dayLeft == 1)
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date_string = _("Tomorrow");
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else if (dayLeft > 1)
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date_string = ngettext("In %d day", "In %d days", dayLeft).format(dayLeft);
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else if (dayLeft == -1)
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date_string = _("Yesterday");
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else if (dayLeft < -1) {
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dayLeft *= -1;
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date_string = ngettext("%d day ago", "%d days ago", dayLeft).format(dayLeft);
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}
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forecastUi.Day.text = date_string + ' (' + this.getLocaleDay(forecastDate.getDay()) + ')\n' + forecastDate.toLocaleDateString();
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forecastUi.Temperature.text = '\u2193 ' + t_low + ' \u2191 ' + t_high;
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forecastUi.Summary.text = comment;
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forecastUi.Icon.icon_name = this.getWeatherIcon(forecastData.icon,
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forecastData.windSpeed,
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forecastData.cloudCover);
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}
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}
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