hidl: add hidl lights hal

Change-Id: I333c8d3e20bb451d208f15661afc06ac47e1a377
tirimbino
Jan Altensen 6 years ago
parent bf9997860e
commit 53afa33078
No known key found for this signature in database
GPG Key ID: 3E45BB95F7AD33DA
  1. 1
      Android.mk
  2. 17
      hidl/Android.mk
  3. 11
      hidl/light/.clang-format
  4. 42
      hidl/light/Android.mk
  5. 202
      hidl/light/Light.cpp
  6. 73
      hidl/light/Light.h
  7. 4
      hidl/light/android.hardware.light@2.0-service.samsung.rc
  8. 58
      hidl/light/include/samsung_lights.h
  9. 54
      hidl/light/service.cpp

@ -41,6 +41,7 @@ include $(SAM_ROOT)/audio/Android.mk
include $(SAM_ROOT)/consumerir/Android.mk include $(SAM_ROOT)/consumerir/Android.mk
include $(SAM_ROOT)/dtbhtool/Android.mk include $(SAM_ROOT)/dtbhtool/Android.mk
include $(SAM_ROOT)/fingerprint/Android.mk include $(SAM_ROOT)/fingerprint/Android.mk
include $(SAM_ROOT)/hidl/Android.mk
include $(SAM_ROOT)/liblights/Android.mk include $(SAM_ROOT)/liblights/Android.mk
include $(SAM_ROOT)/modemloader/Android.mk include $(SAM_ROOT)/modemloader/Android.mk
include $(SAM_ROOT)/power/Android.mk include $(SAM_ROOT)/power/Android.mk

@ -0,0 +1,17 @@
#
# Copyright (C) 2019 The LineageOS Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
include $(call all-subdir-makefiles)

@ -0,0 +1,11 @@
BasedOnStyle: Google
AccessModifierOffset: -2
AllowShortFunctionsOnASingleLine: Inline
ColumnLimit: 100
CommentPragmas: NOLINT:.*
DerivePointerAlignment: false
IndentWidth: 4
PointerAlignment: Left
TabWidth: 4
UseTab: Never
PenaltyExcessCharacter: 32

@ -0,0 +1,42 @@
#
# Copyright (C) 2019 The LineageOS Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
Light.cpp \
service.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_SHARED_LIBRARIES := \
libbase \
libbinder \
libhidlbase \
libhidltransport \
libutils \
android.hardware.light@2.0
LOCAL_MODULE := android.hardware.light@2.0-service.samsung
LOCAL_INIT_RC := android.hardware.light@2.0-service.samsung.rc
LOCAL_MODULE_RELATIVE_PATH := hw
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE_OWNER := samsung
LOCAL_VENDOR_MODULE := true
include $(BUILD_EXECUTABLE)

@ -0,0 +1,202 @@
/*
* Copyright (C) 2019 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "android.hardware.light@2.0-service.samsung"
#include <iomanip>
#include "Light.h"
#define COLOR_MASK 0x00ffffff
#define MAX_INPUT_BRIGHTNESS 255
using android::hardware::light::V2_0::LightState;
using android::hardware::light::V2_0::Status;
using android::hardware::light::V2_0::Type;
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
/*
* Write value to path and close file.
*/
template <typename T>
static void set(const std::string& path, const T& value) {
std::ofstream file(path);
file << value << std::endl;
}
template <typename T>
static T get(const std::string& path, const T& def) {
std::ifstream file(path);
T result;
file >> result;
return file.fail() ? def : result;
}
Light::Light() {
mLights.emplace(Type::BACKLIGHT,
std::bind(&Light::handleBacklight, this, std::placeholders::_1));
#ifdef BUTTON_BRIGHTNESS_NODE
mLights.emplace(Type::BUTTONS, std::bind(&Light::handleButtons, this, std::placeholders::_1));
#endif
mLights.emplace(Type::BATTERY, std::bind(&Light::handleBattery, this, std::placeholders::_1));
mLights.emplace(Type::NOTIFICATIONS,
std::bind(&Light::handleNotifications, this, std::placeholders::_1));
mLights.emplace(Type::ATTENTION,
std::bind(&Light::handleAttention, this, std::placeholders::_1));
}
Return<Status> Light::setLight(Type type, const LightState& state) {
auto it = mLights.find(type);
if (it == mLights.end()) {
return Status::LIGHT_NOT_SUPPORTED;
}
/*
* Lock global mutex until light state is updated.
*/
std::lock_guard<std::mutex> lock(mLock);
it->second(state);
return Status::SUCCESS;
}
void Light::handleBacklight(const LightState& state) {
uint32_t max_brightness = get(PANEL_MAX_BRIGHTNESS_NODE, MAX_INPUT_BRIGHTNESS);
uint32_t brightness = rgbToBrightness(state);
if (max_brightness != MAX_INPUT_BRIGHTNESS) {
brightness = brightness * max_brightness / MAX_INPUT_BRIGHTNESS;
}
set(PANEL_BRIGHTNESS_NODE, brightness);
}
#ifdef BUTTON_BRIGHTNESS_NODE
void Light::handleButtons(const LightState& state) {
#ifdef VAR_BUTTON_BRIGHTNESS
uint32_t brightness = rgbToBrightness(state);
#else
uint32_t brightness = (state.color & COLOR_MASK) ? 1 : 0;
#endif
set(BUTTON_BRIGHTNESS_NODE, brightness);
}
#endif
void Light::handleBattery(const LightState& state) {
mBatteryState = state;
setNotificationLED();
}
void Light::handleNotifications(const LightState& state) {
mNotificationState = state;
setNotificationLED();
}
void Light::handleAttention(const LightState& state) {
mAttentionState = state;
setNotificationLED();
}
void Light::setNotificationLED() {
int32_t adjusted_brightness = MAX_INPUT_BRIGHTNESS;
LightState state;
#ifdef LED_BLN_NODE
bool bln = false;
#endif
if (mBatteryState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_BATTERY;
state = mBatteryState;
} else if (mNotificationState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_NOTIFICATION;
state = mNotificationState;
#ifdef LED_BLN_NODE
bln = true;
#endif
} else if (mAttentionState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_ATTENTION;
state = mAttentionState;
if (state.flashMode == Flash::HARDWARE) {
if (state.flashOnMs > 0 && state.flashOffMs == 0) state.flashMode = Flash::NONE;
state.color = 0x000000ff;
}
if (state.flashMode == Flash::NONE) {
state.color = 0;
}
} else {
set(LED_BLINK_NODE, "0x00000000 0 0");
return;
}
if (state.flashMode == Flash::NONE) {
state.flashOnMs = 0;
state.flashOffMs = 0;
}
state.color = calibrateColor(state.color & COLOR_MASK, adjusted_brightness);
std::stringstream ss;
ss << std::hex << "0x" << std::setfill('0') << std::setw(8) << state.color << std::dec
<< " " << state.flashOnMs << " " << state.flashOffMs;
set(LED_BLINK_NODE, ss.str());
#ifdef LED_BLN_NODE
if (bln) {
set(LED_BLN_NODE, (state.color & COLOR_MASK) ? 1 : 0);
}
#endif
}
Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
std::vector<Type> types;
for (auto const& light : mLights) {
types.push_back(light.first);
}
_hidl_cb(types);
return Void();
}
uint32_t Light::rgbToBrightness(const LightState& state) {
uint32_t color = state.color & COLOR_MASK;
return ((77 * ((color >> 16) & 0xff)) + (150 * ((color >> 8) & 0xff)) + (29 * (color & 0xff))) >>
8;
}
uint32_t Light::calibrateColor(uint32_t color, int32_t brightness) {
uint32_t red = ((color >> 16) & 0xFF) * LED_ADJUSTMENT_R;
uint32_t green = ((color >> 8) & 0xFF) * LED_ADJUSTMENT_G;
uint32_t blue = (color & 0xFF) * LED_ADJUSTMENT_B;
return (((red * brightness) / 255) << 16) + (((green * brightness) / 255) << 8) +
((blue * brightness) / 255);
}
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android

@ -0,0 +1,73 @@
/*
* Copyright (C) 2019 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#include <android/hardware/light/2.0/ILight.h>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
#include <fstream>
#include <unordered_map>
#include "samsung_lights.h"
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
using ::android::sp;
using ::android::hardware::hidl_array;
using ::android::hardware::hidl_memory;
using ::android::hardware::hidl_string;
using ::android::hardware::hidl_vec;
using ::android::hardware::Return;
using ::android::hardware::Void;
struct Light : public ILight {
Light();
Return<Status> setLight(Type type, const LightState& state) override;
Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
private:
void handleBacklight(const LightState& state);
#ifdef BUTTON_BRIGHTNESS_NODE
void handleButtons(const LightState& state);
#endif
void handleBattery(const LightState& state);
void handleNotifications(const LightState& state);
void handleAttention(const LightState& state);
void setNotificationLED();
uint32_t rgbToBrightness(const LightState& state);
uint32_t calibrateColor(uint32_t color, int32_t brightness);
LightState mAttentionState;
LightState mBatteryState;
LightState mNotificationState;
std::mutex mLock;
std::unordered_map<Type, std::function<void(const LightState&)>> mLights;
};
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H

@ -0,0 +1,4 @@
service vendor.light-hal-2-0 /vendor/bin/hw/android.hardware.light@2.0-service.samsung
class hal
user system
group system

@ -0,0 +1,58 @@
/*
* Copyright (C) 2016 The CyanogenMod Project
* Copyright (C) 2017 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SAMSUNG_LIGHTS_H
#define SAMSUNG_LIGHTS_H
/*
* Board specific nodes
*
* If your kernel exposes these controls in another place, you can either
* symlink to the locations given here, or override this header in your
* device tree.
*/
#define PANEL_BRIGHTNESS_NODE "/sys/class/backlight/panel/brightness"
#define PANEL_MAX_BRIGHTNESS_NODE "/sys/class/backlight/panel/max_brightness"
#define BUTTON_BRIGHTNESS_NODE "/sys/class/sec/sec_touchkey/brightness"
#define LED_BLINK_NODE "/sys/class/sec/led/led_blink"
#define LED_BLN_NODE "/sys/class/misc/backlightnotification/notification_led"
// Uncomment to enable variable button brightness
//#define VAR_BUTTON_BRIGHTNESS 1
/*
* Brightness adjustment factors
*
* If one of your device's LEDs is more powerful than the others, use these
* values to equalise them. This value is in the range 0.0-1.0.
*/
#define LED_ADJUSTMENT_R 1.0
#define LED_ADJUSTMENT_G 1.0
#define LED_ADJUSTMENT_B 1.0
/*
* Light brightness factors
*
* It might make sense for all colours to be scaled down (for example, if your
* LED is too bright). Use these values to adjust the brightness of each
* light. This value is within the range 0-255.
*/
#define LED_BRIGHTNESS_BATTERY 255
#define LED_BRIGHTNESS_NOTIFICATION 255
#define LED_BRIGHTNESS_ATTENTION 255
#endif // SAMSUNG_LIGHTS_H

@ -0,0 +1,54 @@
/*
* Copyright (C) 2019 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "android.hardware.light@2.0-service.samsung"
#include <android-base/logging.h>
#include <hidl/HidlTransportSupport.h>
#include <utils/Errors.h>
#include "Light.h"
using android::hardware::configureRpcThreadpool;
using android::hardware::joinRpcThreadpool;
using android::hardware::light::V2_0::ILight;
using android::hardware::light::V2_0::implementation::Light;
using android::OK;
using android::sp;
using android::status_t;
int main() {
sp<ILight> light = new Light();
configureRpcThreadpool(1, true);
status_t status = light->registerAsService();
if (status != OK) {
LOG(ERROR) << "Could not register service for Light HAL";
goto shutdown;
}
LOG(INFO) << "Light HAL service is Ready.";
joinRpcThreadpool();
shutdown:
// In normal operation, we don't expect the thread pool to shutdown
LOG(ERROR) << "Light HAL failed to join thread pool.";
return 1;
}
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