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kernel_samsung_sm7125/drivers/char/drm
David S. Miller 14778d9072 [SPARC]: Respect vm_page_prot in io_remap_page_range(). 19 years ago
..
Kconfig
Makefile
README.drm
ati_pcigart.c
drm.h
drmP.h
drm_agpsupport.c
drm_auth.c
drm_bufs.c
drm_context.c
drm_core.h
drm_dma.c
drm_drawable.c
drm_drv.c
drm_fops.c
drm_ioc32.c
drm_ioctl.c
drm_irq.c
drm_lock.c
drm_memory.c
drm_memory.h
drm_memory_debug.h
drm_os_linux.h
drm_pci.c
drm_pciids.h
drm_proc.c
drm_sarea.h
drm_scatter.c
drm_stub.c
drm_sysfs.c
drm_vm.c [SPARC]: Respect vm_page_prot in io_remap_page_range(). 19 years ago
ffb_context.c
ffb_drv.c
ffb_drv.h
i810_dma.c
i810_drm.h
i810_drv.c
i810_drv.h
i830_dma.c
i830_drm.h
i830_drv.c
i830_drv.h
i830_irq.c
i915_dma.c
i915_drm.h
i915_drv.c
i915_drv.h
i915_ioc32.c
i915_irq.c
i915_mem.c
mga_dma.c
mga_drm.h
mga_drv.c
mga_drv.h
mga_ioc32.c
mga_irq.c
mga_state.c
mga_ucode.h
mga_warp.c
r128_cce.c
r128_drm.h
r128_drv.c
r128_drv.h
r128_ioc32.c
r128_irq.c
r128_state.c
r300_cmdbuf.c
r300_reg.h
radeon_cp.c
radeon_drm.h
radeon_drv.c
radeon_drv.h
radeon_ioc32.c
radeon_irq.c
radeon_mem.c
radeon_state.c
savage_bci.c
savage_drm.h
savage_drv.c
savage_drv.h
savage_state.c
sis_drm.h
sis_drv.c
sis_drv.h
sis_ds.c
sis_ds.h
sis_mm.c
tdfx_drv.c
tdfx_drv.h
via_3d_reg.h
via_dma.c
via_dmablit.c
via_dmablit.h
via_drm.h
via_drv.c
via_drv.h
via_ds.c
via_ds.h
via_irq.c
via_map.c
via_mm.c
via_mm.h
via_verifier.c
via_verifier.h
via_video.c

README.drm

************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.

2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.

3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.

4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
http://precisioninsight.com/piinsights.html

For specific information about kernel-level support, see:

The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://precisioninsight.com/dr/drm.html

Hardware Locking for the Direct Rendering Infrastructure
http://precisioninsight.com/dr/locking.html

A Security Analysis of the Direct Rendering Infrastructure
http://precisioninsight.com/dr/security.html

************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************