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76 lines
2.8 KiB
76 lines
2.8 KiB
Installing and using Creative AWE midi sound under Linux.
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This documentation is devoted to the Creative Sound Blaster AWE32, AWE64 and
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SB32.
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1) Make sure you have an ORIGINAL Creative SB32, AWE32 or AWE64 card. This
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is important, because the driver works only with real Creative cards.
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2) The first thing you need to do is re-compile your kernel with support for
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your sound card. Run your favourite tool to configure the kernel and when
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you get to the "Sound" menu you should enable support for the following:
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Sound card support,
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OSS sound modules,
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100% Sound Blaster compatibles (SB16/32/64, ESS, Jazz16) support,
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AWE32 synth
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If your card is "Plug and Play" you will also need to enable these two
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options, found under the "Plug and Play configuration" menu:
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Plug and Play support
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ISA Plug and Play support
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Now compile and install the kernel in normal fashion. If you don't know
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how to do this you can find instructions for this in the README file
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located in the root directory of the kernel source.
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3) Before you can start playing midi files you will have to load a sound
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bank file. The utility needed for doing this is called "sfxload", and it
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is one of the utilities found in a package called "awesfx". If this
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package is not available in your distribution you can download the AWE
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snapshot from Creative Labs Open Source website:
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http://www.opensource.creative.com/snapshot.html
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Once you have unpacked the AWE snapshot you will see a "awesfx"
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directory. Follow the instructions in awesfx/docs/INSTALL to install the
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utilities in this package. After doing this, sfxload should be installed
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as:
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/usr/local/bin/sfxload
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To enable AWE general midi synthesis you should also get the sound bank
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file for general midi from:
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http://members.xoom.com/yar/synthgm.sbk.gz
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Copy it to a directory of your choice, and unpack it there.
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4) Edit /etc/modprobe.conf, and insert the following lines at the end of the
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file:
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alias sound-slot-0 sb
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alias sound-service-0-1 awe_wave
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install awe_wave /sbin/modprobe --first-time -i awe_wave && /usr/local/bin/sfxload PATH_TO_SOUND_BANK_FILE
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You will of course have to change "PATH_TO_SOUND_BANK_FILE" to the full
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path of of the sound bank file. That will enable the Sound Blaster and AWE
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wave synthesis. To play midi files you should get one of these programs if
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you don't already have them:
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Playmidi: http://playmidi.openprojects.net
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AWEMidi Player (drvmidi) Included in the previously mentioned AWE
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snapshot.
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You will probably have to pass the "-e" switch to playmidi to have it use
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your midi device. drvmidi should work without switches.
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If something goes wrong please e-mail me. All comments and suggestions are
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welcome.
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Yaroslav Rosomakho (alons55@dialup.ptt.ru)
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http://www.yar.opennet.ru
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Last Updated: Feb 3 2001
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