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202 lines
5.7 KiB
202 lines
5.7 KiB
/*
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* Copyright (C) 2019 The LineageOS Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "android.hardware.light@2.0-service.samsung"
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#include <iomanip>
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#include "Light.h"
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#define COLOR_MASK 0x00ffffff
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#define MAX_INPUT_BRIGHTNESS 255
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using android::hardware::light::V2_0::LightState;
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using android::hardware::light::V2_0::Status;
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using android::hardware::light::V2_0::Type;
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namespace android {
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namespace hardware {
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namespace light {
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namespace V2_0 {
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namespace implementation {
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/*
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* Write value to path and close file.
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*/
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template <typename T>
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static void set(const std::string& path, const T& value) {
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std::ofstream file(path);
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file << value << std::endl;
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}
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template <typename T>
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static T get(const std::string& path, const T& def) {
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std::ifstream file(path);
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T result;
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file >> result;
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return file.fail() ? def : result;
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}
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Light::Light() {
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mLights.emplace(Type::BACKLIGHT,
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std::bind(&Light::handleBacklight, this, std::placeholders::_1));
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#ifdef BUTTON_BRIGHTNESS_NODE
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mLights.emplace(Type::BUTTONS, std::bind(&Light::handleButtons, this, std::placeholders::_1));
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#endif
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mLights.emplace(Type::BATTERY, std::bind(&Light::handleBattery, this, std::placeholders::_1));
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mLights.emplace(Type::NOTIFICATIONS,
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std::bind(&Light::handleNotifications, this, std::placeholders::_1));
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mLights.emplace(Type::ATTENTION,
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std::bind(&Light::handleAttention, this, std::placeholders::_1));
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}
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Return<Status> Light::setLight(Type type, const LightState& state) {
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auto it = mLights.find(type);
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if (it == mLights.end()) {
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return Status::LIGHT_NOT_SUPPORTED;
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}
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/*
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* Lock global mutex until light state is updated.
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*/
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std::lock_guard<std::mutex> lock(mLock);
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it->second(state);
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return Status::SUCCESS;
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}
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void Light::handleBacklight(const LightState& state) {
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uint32_t max_brightness = get(PANEL_MAX_BRIGHTNESS_NODE, MAX_INPUT_BRIGHTNESS);
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uint32_t brightness = rgbToBrightness(state);
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if (max_brightness != MAX_INPUT_BRIGHTNESS) {
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brightness = brightness * max_brightness / MAX_INPUT_BRIGHTNESS;
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}
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set(PANEL_BRIGHTNESS_NODE, brightness);
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}
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#ifdef BUTTON_BRIGHTNESS_NODE
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void Light::handleButtons(const LightState& state) {
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#ifdef VAR_BUTTON_BRIGHTNESS
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uint32_t brightness = rgbToBrightness(state);
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#else
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uint32_t brightness = (state.color & COLOR_MASK) ? 1 : 0;
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#endif
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set(BUTTON_BRIGHTNESS_NODE, brightness);
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}
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#endif
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void Light::handleBattery(const LightState& state) {
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mBatteryState = state;
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setNotificationLED();
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}
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void Light::handleNotifications(const LightState& state) {
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mNotificationState = state;
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setNotificationLED();
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}
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void Light::handleAttention(const LightState& state) {
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mAttentionState = state;
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setNotificationLED();
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}
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void Light::setNotificationLED() {
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int32_t adjusted_brightness = MAX_INPUT_BRIGHTNESS;
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LightState state;
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#ifdef LED_BLN_NODE
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bool bln = false;
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#endif
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if (mNotificationState.color & COLOR_MASK) {
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adjusted_brightness = LED_BRIGHTNESS_NOTIFICATION;
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state = mNotificationState;
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#ifdef LED_BLN_NODE
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bln = true;
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#endif
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} else if (mAttentionState.color & COLOR_MASK) {
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adjusted_brightness = LED_BRIGHTNESS_ATTENTION;
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state = mAttentionState;
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if (state.flashMode == Flash::HARDWARE) {
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if (state.flashOnMs > 0 && state.flashOffMs == 0) state.flashMode = Flash::NONE;
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state.color = 0x000000ff;
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}
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if (state.flashMode == Flash::NONE) {
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state.color = 0;
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}
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} else if (mBatteryState.color & COLOR_MASK) {
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adjusted_brightness = LED_BRIGHTNESS_BATTERY;
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state = mBatteryState;
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} else {
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set(LED_BLINK_NODE, "0x00000000 0 0");
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return;
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}
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if (state.flashMode == Flash::NONE) {
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state.flashOnMs = 0;
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state.flashOffMs = 0;
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}
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state.color = calibrateColor(state.color & COLOR_MASK, adjusted_brightness);
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std::stringstream ss;
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ss << std::hex << "0x" << std::setfill('0') << std::setw(8) << state.color << std::dec
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<< " " << state.flashOnMs << " " << state.flashOffMs;
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set(LED_BLINK_NODE, ss.str());
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#ifdef LED_BLN_NODE
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if (bln) {
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set(LED_BLN_NODE, (state.color & COLOR_MASK) ? 1 : 0);
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}
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#endif
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}
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Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
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std::vector<Type> types;
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for (auto const& light : mLights) {
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types.push_back(light.first);
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}
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_hidl_cb(types);
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return Void();
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}
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uint32_t Light::rgbToBrightness(const LightState& state) {
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uint32_t color = state.color & COLOR_MASK;
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return ((77 * ((color >> 16) & 0xff)) + (150 * ((color >> 8) & 0xff)) + (29 * (color & 0xff))) >>
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8;
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}
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uint32_t Light::calibrateColor(uint32_t color, int32_t brightness) {
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uint32_t red = ((color >> 16) & 0xFF) * LED_ADJUSTMENT_R;
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uint32_t green = ((color >> 8) & 0xFF) * LED_ADJUSTMENT_G;
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uint32_t blue = (color & 0xFF) * LED_ADJUSTMENT_B;
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return (((red * brightness) / 255) << 16) + (((green * brightness) / 255) << 8) +
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((blue * brightness) / 255);
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}
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} // namespace implementation
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} // namespace V2_0
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} // namespace light
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} // namespace hardware
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} // namespace android
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