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hardware_samsung/hidl/power/Power.cpp

248 lines
7.3 KiB

/*
* Copyright (C) 2020 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "android.hardware.power@1.0-service.exynos"
#include "Power.h"
#include <android-base/logging.h>
#include <filesystem>
#include <fstream>
#include <iostream>
#include "samsung_lights.h"
#include "samsung_power.h"
namespace android {
namespace hardware {
namespace power {
namespace V1_0 {
namespace implementation {
/*
* Write value to path and close file.
*/
template <typename T>
static void set(const std::string& path, const T& value) {
std::ofstream file(path);
file << value << std::endl;
}
template <typename T>
static T get(const std::string& path, const T& def) {
std::ifstream file(path);
T result;
file >> result;
return file.fail() ? def : result;
}
Return<void> Power::setInteractive(bool interactive) {
if (!initialized) {
initialize();
}
if (!interactive) {
int32_t panel_brightness = get(PANEL_BRIGHTNESS_NODE, -1);
if (panel_brightness > 0) {
LOG(VERBOSE) << "Moving to non-interactive state, but screen is still on,"
<< "not disabling input devices";
goto out;
}
}
if (!sec_touchscreen.empty()) {
set(sec_touchscreen, interactive ? "1" : "0");
}
if (!sec_touchkey.empty()) {
if (!interactive) {
int button_state = get(sec_touchkey, -1);
if (button_state < 0) {
LOG(ERROR) << "Failed to read touchkey state";
goto out;
}
/*
* If button_state is 0, the keys have been disabled by another component
* (for example lineagehw), which means we don't want them to be enabled when resuming
* from suspend.
*/
if (button_state == 0) {
touchkeys_blocked = true;
}
}
if (!touchkeys_blocked) {
set(sec_touchkey, interactive ? "1" : "0");
}
}
out:
for (const std::string& interactivePath : cpuInteractivePaths) {
set(interactivePath + "/io_is_busy", interactive ? "1" : "0");
}
return Void();
}
Return<void> Power::powerHint(PowerHint hint, int32_t data) {
if (!initialized) {
initialize();
}
/* Bail out if low-power mode is active */
if (current_profile == PowerProfile::POWER_SAVE && hint != PowerHint::LOW_POWER &&
hint != static_cast<PowerHint>(LineagePowerHint::SET_PROFILE)) {
LOG(VERBOSE) << "PROFILE_POWER_SAVE active, ignoring hint " << static_cast<int32_t>(hint);
return Void();
}
switch (hint) {
case PowerHint::INTERACTION:
case PowerHint::LAUNCH:
sendBoostpulse();
break;
case PowerHint::LOW_POWER:
setProfile(data ? PowerProfile::POWER_SAVE : PowerProfile::BALANCED);
break;
default:
if (hint == static_cast<PowerHint>(LineagePowerHint::SET_PROFILE)) {
setProfile(static_cast<PowerProfile>(data));
} else if (hint == static_cast<PowerHint>(LineagePowerHint::CPU_BOOST)) {
sendBoost(data);
} else {
LOG(INFO) << "Unknown power hint: " << static_cast<int32_t>(hint);
}
break;
}
return Void();
}
Return<void> Power::setFeature(Feature feature __unused, bool activate __unused) {
if (!initialized) {
initialize();
}
#ifdef TAP_TO_WAKE_NODE
if (feature == Feature::POWER_FEATURE_DOUBLE_TAP_TO_WAKE) {
set(TAP_TO_WAKE_NODE, activate ? "1" : "0");
}
#endif
return Void();
}
Return<void> Power::getPlatformLowPowerStats(getPlatformLowPowerStats_cb _hidl_cb) {
_hidl_cb({}, Status::SUCCESS);
return Void();
}
Return<int32_t> Power::getFeature(LineageFeature feature) {
switch (feature) {
case LineageFeature::SUPPORTED_PROFILES:
return static_cast<int32_t>(PowerProfile::MAX);
default:
return -1;
}
}
void Power::initialize() {
findInputNodes();
current_profile = PowerProfile::BALANCED;
for (const std::string& interactivePath : cpuInteractivePaths) {
hispeed_freqs.emplace_back(get<std::string>(interactivePath + "/hispeed_freq", ""));
}
for (const std::string& sysfsPath : cpuSysfsPaths) {
max_freqs.emplace_back(get<std::string>(sysfsPath + "/cpufreq/scaling_max_freq", ""));
}
initialized = true;
}
void Power::findInputNodes() {
std::error_code ec;
for (auto& de : std::filesystem::directory_iterator("/sys/class/input/", ec)) {
/* we are only interested in the input devices that we can access */
if (ec || de.path().string().find("/sys/class/input/input") == std::string::npos) {
continue;
}
for (auto& de2 : std::filesystem::directory_iterator(de.path(), ec)) {
if (!ec && de2.path().string().find("/name") != std::string::npos) {
std::string content = get<std::string>(de2.path(), "");
if (content == "sec_touchkey") {
sec_touchkey = de.path().string().append("/enabled");
LOG(INFO) << "found sec_touchkey: " << sec_touchkey;
} else if (content == "sec_touchscreen") {
sec_touchscreen = de.path().string().append("/enabled");
LOG(INFO) << "found sec_touchscreen: " << sec_touchscreen;
}
}
}
}
}
void Power::setProfile(PowerProfile profile) {
if (current_profile == profile) {
return;
}
switch (profile) {
case PowerProfile::POWER_SAVE:
// Limit to hispeed freq
for (int i = 0; i < cpuSysfsPaths.size(); i++) {
if (hispeed_freqs.size() > i && !hispeed_freqs.at(i).empty()) {
set(cpuSysfsPaths.at(i) + "/cpufreq/scaling_max_freq", hispeed_freqs.at(i));
}
}
break;
case PowerProfile::BALANCED:
case PowerProfile::HIGH_PERFORMANCE:
// Restore normal max freq
for (int i = 0; i < cpuSysfsPaths.size(); i++) {
if (max_freqs.size() > i && !max_freqs.at(i).empty()) {
set(cpuSysfsPaths.at(i) + "/cpufreq/scaling_max_freq", max_freqs.at(i));
}
}
break;
default:
break;
}
}
void Power::sendBoostpulse() {
// the boostpulse node is only valid for the LITTLE cluster
set(cpuInteractivePaths.front() + "/boostpulse", "1");
}
void Power::sendBoost(int duration_us) {
set(cpuInteractivePaths.front() + "/boost", "1");
usleep(duration_us);
set(cpuInteractivePaths.front() + "/boost", "0");
}
} // namespace implementation
} // namespace V1_0
} // namespace power
} // namespace hardware
} // namespace android