/* jshint esnext:true */ /* * * Weather extension for GNOME Shell * - Displays a small weather information on the top panel. * - On click, gives a popup with details about the weather. * * Copyright (C) 2011 - 2013 * ecyrbe , * Timur Kristof , * Elad Alfassa , * Simon Legner , * Christian METZLER , * Mark Benjamin weather.gnome.Markie1@dfgh.net, * Mattia Meneguzzo odysseus@fedoraproject.org, * Meng Zhuo , * Jens Lody * Copyright (C) 2014 -2018 * Jens Lody , * * * This file is part of gnome-shell-extension-openweather. * * gnome-shell-extension-openweather is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * gnome-shell-extension-openweather is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with gnome-shell-extension-openweather. If not, see . * */ const Gettext = imports.gettext.domain('gnome-shell-extension-openweather'); const _ = Gettext.gettext; const ngettext = Gettext.ngettext; const OPENWEATHER_URL_HOST = 'api.darksky.net'; const OPENWEATHER_URL_BASE = 'https://' + OPENWEATHER_URL_HOST + '/forecast/'; function getWeatherIcon(icon, windspeed, cloudcover, night) { // clear-day weather-clear-day // clear-night weather-clear-night // rain weather-showers // snow weather-snow // sleet weather-snow // wind weather-storm // fog weather-fog // cloudy weather-overcast // partly-cloudy-day weather-few-clouds // partly-cloudy-night weather-few-clouds-night let iconname = ['weather-severe-alert']; if ((icon == 'wind') && (windspeed < 39)) { if (cloudcover < 0.3) icon = 'clear-' + (night ? 'night' : 'day'); else if (cloudcover < 0.7) icon = 'partly-cloudy-' + (night ? 'night' : 'day'); else icon = 'cloudy'; } switch (icon) { case 'wind': iconname = ['weather-storm']; break; case 'rain': iconname = ['weather-showers-scattered', 'weather-showers']; break; case 'sleet': case 'snow': iconname = ['weather-snow']; break; case 'fog': iconname = ['weather-fog']; break; case 'clear-day': //sky is clear iconname = ['weather-clear']; break; case 'clear-night': //sky is clear iconname = ['weather-clear-night']; break; case 'partly-cloudy-day': iconname = ['weather-few-clouds']; break; case 'partly-cloudy-night': iconname = ['weather-few-clouds-night']; break; case 'cloudy': iconname = ['weather-overcast']; break; } for (let i = 0; i < iconname.length; i++) { if (this.hasIcon(iconname[i])) return iconname[i]; } return 'weather-severe-alert'; } function parseWeatherCurrent() { if (this.currentWeatherCache === undefined) { // this is a reentrency guard, in this times set for both caches, // because they get updated with one call to Dark Sky this.currentWeatherCache = "in refresh"; // but do it only if the cache has been cleared, otherwise we would // overwrite possibly valid data, that can be kept if the update fails // for some reason if (this.forecastWeatherCache === undefined) this.forecastWeatherCache = "in refresh"; this.refreshWeatherCurrent(); return; } if ((this.forecastWeatherCache == "in refresh") || (this.currentWeatherCache == "in refresh")) return; this.checkAlignment(); this.checkPositionInPanel(); let json = this.currentWeatherCache; this.owmCityId = 0; // Refresh current weather let location = this.extractLocation(this._city); let comment = json.summary; let temperature = this.formatTemperature(json.temperature); let now = new Date(); if (this.lastBuildId === undefined) this.lastBuildId = 0; if (this.lastBuildDate === undefined) this.lastBuildDate = 0; if (this.lastBuildId != json.time || !this.lastBuildDate) { this.lastBuildId = json.time; this.lastBuildDate = new Date(this.lastBuildId * 1000); } let lastBuild = '-'; if (this._clockFormat == "24h") lastBuild = this.lastBuildDate.toLocaleFormat("%R"); else lastBuild = this.lastBuildDate.toLocaleFormat("%I:%M %p"); let beginOfDay = new Date(new Date().setHours(0, 0, 0, 0)); let d = Math.floor((this.lastBuildDate.getTime() - beginOfDay.getTime()) / 86400000); if (d < 0) { lastBuild = _("Yesterday"); if (d < -1) { d *= -1; lastBuild = ngettext("%d day ago", "%d days ago", d).format(d); } } let weatherInfoC = ""; let weatherInfoT = ""; if (this._comment_in_panel) weatherInfoC = comment; if (this._text_in_panel) weatherInfoT = temperature; this._weatherInfo.text = weatherInfoC + ((weatherInfoC && weatherInfoT) ? _(", ") : "") + weatherInfoT; this._currentWeatherSummary.text = comment + _(", ") + temperature; if (this._loc_len_current != 0 && location.length > this._loc_len_current) this._currentWeatherLocation.text = location.substring(0, (this._loc_len_current - 3)) + "..."; else this._currentWeatherLocation.text = location; this._currentWeatherCloudiness.text = parseInt(json.cloudCover * 100) + ' %'; this._currentWeatherHumidity.text = parseInt(json.humidity * 100) + ' %'; this._currentWeatherPressure.text = this.formatPressure(json.pressure); this._currentWeatherBuild.text = lastBuild; this._currentWeatherWind.text = this.formatWind(json.windSpeed, this.getWindDirection(json.windBearing)); this.parseWeatherForecast(); // get weather icon last, because we might need sunrise and sunset to know whether it's day or night let iconname = this.getWeatherIcon(json.icon, json.windSpeed, json.cloudCover, now < this._currentWeatherSunrise.text || now > this._currentWeatherSunset.text); this._currentWeatherIcon.icon_name = this._weatherIcon.icon_name = iconname; this.recalcLayout(); } function refreshWeatherCurrent() { this.oldLocation = this.extractCoord(this._city); let params = { exclude: 'minutely,hourly,alerts,flags', lang: this.fc_locale, units: 'si' }; let url = OPENWEATHER_URL_BASE + this._appid_fc + '/' + this.oldLocation; this.load_json_async(url, params, function(json) { if (json && json.currently) { if (this.currentWeatherCache != json.currently) this.currentWeatherCache = json.currently; if (json.daily && json.daily.data) { if (this.forecastWeatherCache != json.daily.data) this.forecastWeatherCache = json.daily.data; } this.rebuildSelectCityItem(); this.parseWeatherCurrent(); } else { this.reloadWeatherCurrent(600); } }); this.reloadWeatherCurrent(this._refresh_interval_current); } function parseWeatherForecast() { if ((this.forecastWeatherCache == "in refresh") || (this.currentWeatherCache == "in refresh")) return; if (this.forecastWeatherCache === undefined) { // this is a reentrency guard, in this times set for both caches, // because they get updated with one call to Dark Sky this.forecastWeatherCache = "in refresh"; // but do it only if the cache has been cleared, otherwise we would // overwrite possibly valid data, that can be kept if the update fails // for some reason if (this.currentWeatherCache === undefined) this.currentWeatherCache = "in refresh"; this.refreshWeatherCurrent(); return; } let forecast = this.forecastWeatherCache; let beginOfDay = new Date(new Date().setHours(0, 0, 0, 0)); let cnt = Math.min(this._days_forecast, forecast.length); if (cnt != this._days_forecast) this.rebuildFutureWeatherUi(cnt); // Refresh forecast for (let i = 0; i < cnt; i++) { let forecastUi = this._forecast[i]; let forecastData = forecast[i]; if (forecastData === undefined) continue; let t_low = this.formatTemperature(forecastData.temperatureMin); let t_high = this.formatTemperature(forecastData.temperatureMax); let comment = forecastData.summary; let forecastDate = new Date(forecastData.time * 1000); let dayLeft = Math.floor((forecastDate.getTime() - beginOfDay.getTime()) / 86400000); let date_string = _("Today"); let sunrise = new Date(forecastData.sunriseTime * 1000); let sunset = new Date(forecastData.sunsetTime * 1000); if (dayLeft === 0) { if (this._clockFormat == "24h") { sunrise = sunrise.toLocaleFormat("%R"); sunset = sunset.toLocaleFormat("%R"); } else { sunrise = sunrise.toLocaleFormat("%I:%M %p"); sunset = sunset.toLocaleFormat("%I:%M %p"); } this._currentWeatherSunrise.text = sunrise; this._currentWeatherSunset.text = sunset; } else if (dayLeft == 1) date_string = _("Tomorrow"); else if (dayLeft > 1) date_string = ngettext("In %d day", "In %d days", dayLeft).format(dayLeft); else if (dayLeft == -1) date_string = _("Yesterday"); else if (dayLeft < -1) { dayLeft *= -1; date_string = ngettext("%d day ago", "%d days ago", dayLeft).format(dayLeft); } forecastUi.Day.text = date_string + ' (' + this.getLocaleDay(forecastDate.getDay()) + ')\n' + forecastDate.toLocaleDateString(); forecastUi.Temperature.text = '\u2193 ' + t_low + ' \u2191 ' + t_high; forecastUi.Summary.text = comment; forecastUi.Icon.icon_name = this.getWeatherIcon(forecastData.icon, forecastData.windSpeed, forecastData.cloudCover); } }