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// Weather extension for Gnome shell
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// ----------
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// - Displays a small weather information on the top panel
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// - On click, gives a popup with details about the weather
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// ----------
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/*
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Copyright (C) 2011 Timur Kristóf <venemo@msn.com>, Elad Alfassa <elad@fedoraproject.org>
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This file is part of gnome-shell-extension-weather.
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gnome-shell-extension-weather is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Foobar is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with gnome-shell-extension-weather. If not, see <http://www.gnu.org/licenses/>.
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*/
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const GLib = imports.gi.GLib;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Cairo = imports.cairo;
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const Clutter = imports.gi.Clutter;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Util = imports.misc.util;
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const Main = imports.ui.main;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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const Calendar = imports.ui.calendar;
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function WeatherMenuButton() {
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this._init();
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}
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WeatherMenuButton.prototype = {
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__proto__: PanelMenu.Button.prototype,
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_init: function() {
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// Panel icon
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this._weatherIcon = new St.Icon({ icon_type: St.IconType.FULLCOLOR, icon_size: Main.panel.button.get_child().height - 4, icon_name: 'view-refresh-symbolic' });
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if (Main.panel.actor.get_direction() == St.TextDirection.RTL) {
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this._weatherIcon.set_style('padding-left: 5px;');
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}
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else {
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this._weatherIcon.set_style('padding-right: 5px;');
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}
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// Label
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this._weatherInfo = new St.Label({ text: _('Loading weather...') });
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// Panel menu item - the current class
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let menuAlignment = 0.25;
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if (St.Widget.get_default_direction() == St.TextDirection.RTL)
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menuAlignment = 1.0 - menuAlignment;
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PanelMenu.Button.prototype._init.call(this, menuAlignment);
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// Putting the panel item together
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let topBox = new St.BoxLayout();
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topBox.add_actor(this._weatherIcon);
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topBox.add_actor(this._weatherInfo);
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this.actor.set_child(topBox);
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// Current weather
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this._currentWeather = new St.Bin();
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// Future weather
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this._futureWeather = new St.Bin();
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// Separator (copied from Gnome shell's popupMenu.js)
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this._separatorArea = new St.DrawingArea({ style_class: 'popup-separator-menu-item' });
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this._separatorArea.width = 200;
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this._separatorArea.connect('repaint', Lang.bind(this, this._onSeparatorAreaRepaint));
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// Putting the popup item together
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let mainBox = new St.BoxLayout();
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mainBox.set_vertical(true);
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mainBox.add_actor(this._currentWeather);
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mainBox.add_actor(this._separatorArea);
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//mainBox.add_actor(this._futureWeather);
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this.menu.addActor(mainBox);
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// Items
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this.showLoadingUi();
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// TODO: start weather request and hook up event handlers.
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this.rebuildCurrentWeatherUi();
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this.refreshWeather();
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},
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refreshWeather: function() {
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// Refreshing current weather
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let location = 'Budapest'; /* TODO */
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let comment = 'Snowing'; /* TODO */
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let temperature = '0'; /* TODO */
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let temperature_unit = 'C'; /* TODO */
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let humidity = '20 %'; /* TODO */
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let wind = 'Northwest 20 km/h'; /* TODO */
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let iconname = 'weather-snow-symbolic'; /* TODO */
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this._currentWeatherIcon.icon_name = this._weatherIcon.icon_name = iconname;
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this._weatherInfo.text = (comment + ', ' + temperature + ' ' + temperature_unit);
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this._currentWeatherSummary.text = comment;
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this._currentWeatherLocation.text = location;
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this._currentWeatherTemperature.text = _('Temperature: ') + temperature + ' ' + temperature_unit;
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this._currentWeatherHumidity.text = _('Humidity: ') + humidity;
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this._currentWeatherWind.text = _('Wind: ') + wind;
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},
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destroyCurrentWeather: function() {
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if (this._currentWeather.get_child() != null)
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this._currentWeather.get_child().destroy();
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},
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destroyFutureWeather: function() {
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if (this._futureWeather.get_child() != null)
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this._futureWeather.get_child().destroy();
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},
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showLoadingUi: function() {
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this.destroyCurrentWeather();
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this.destroyFutureWeather();
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this._currentWeather.set_child(new St.Label({ text: _('Loading current weather...') }));
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this._futureWeather.set_child(new St.Label({ text: _('Loading future weather...') }));
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},
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rebuildCurrentWeatherUi: function() {
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this.destroyCurrentWeather();
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// This will hold the icon for the current weather
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this._currentWeatherIcon = new St.Icon({ icon_type: St.IconType.FULLCOLOR, icon_size: 64, icon_name: 'view-refresh-symbolic' });
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if (Main.panel.actor.get_direction() == St.TextDirection.RTL) {
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this._currentWeatherIcon.set_style('padding-left: 10px;');
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}
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else {
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this._currentWeatherIcon.set_style('padding-right: 10px;');
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}
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// The summary of the current weather
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this._currentWeatherSummary = new St.Label({ text: 'Loading...' });
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this._currentWeatherSummary.set_style('font-size: 35px;');
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// Other labels
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this._currentWeatherLocation = new St.Label({ text: _('Please wait') });
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this._currentWeatherTemperature = new St.Label({ text: _('Temperature: ...') });
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this._currentWeatherHumidity = new St.Label({ text: _('Humidity: ...') });
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this._currentWeatherWind = new St.Label({ text: _('Wind: ...') });
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let bb = new St.BoxLayout();
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bb.set_vertical(true);
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bb.add_actor(this._currentWeatherLocation);
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bb.add_actor(this._currentWeatherSummary);
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bb.set_style('padding-top: 15px;');
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let rb = new St.BoxLayout();
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rb.set_vertical(true);
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rb.add_actor(this._currentWeatherTemperature);
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rb.add_actor(this._currentWeatherHumidity);
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rb.add_actor(this._currentWeatherWind);
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rb.set_style('padding-top: 15px; padding-left: 10px;');
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let xb = new St.BoxLayout();
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xb.add_actor(bb);
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xb.add_actor(rb);
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let box = new St.BoxLayout();
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box.add_actor(this._currentWeatherIcon);
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box.add_actor(xb);
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box.set_style('padding: 10px;');
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this._currentWeather.set_child(box);
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},
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rebuildFutureWeatherUi: function() {
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},
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// Copied from Gnome shell's popupMenu.js
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_onSeparatorAreaRepaint: function(area) {
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let cr = area.get_context();
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let themeNode = area.get_theme_node();
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let [width, height] = area.get_surface_size();
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let margin = themeNode.get_length('-margin-horizontal');
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let gradientHeight = themeNode.get_length('-gradient-height');
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let startColor = themeNode.get_color('-gradient-start');
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let endColor = themeNode.get_color('-gradient-end');
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let gradientWidth = (width - margin * 2);
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let gradientOffset = (height - gradientHeight) / 2;
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let pattern = new Cairo.LinearGradient(margin, gradientOffset, width - margin, gradientOffset + gradientHeight);
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pattern.addColorStopRGBA(0, startColor.red / 255, startColor.green / 255, startColor.blue / 255, startColor.alpha / 255);
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pattern.addColorStopRGBA(0.5, endColor.red / 255, endColor.green / 255, endColor.blue / 255, endColor.alpha / 255);
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pattern.addColorStopRGBA(1, startColor.red / 255, startColor.green / 255, startColor.blue / 255, startColor.alpha / 255);
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cr.setSource(pattern);
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cr.rectangle(margin, gradientOffset, gradientWidth, gradientHeight);
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cr.fill();
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}
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};
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function main() {
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this._weatherMenu = new WeatherMenuButton();
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Main.panel._centerBox.add(this._weatherMenu.actor, { y_fill: true });
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}
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