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40 lines
2.2 KiB
40 lines
2.2 KiB
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (C) 2007 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2">
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<!-- Whether to show min refresh rate in display settings -->
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<bool name="config_show_min_refresh_rate_switch">true</bool>
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<!-- The number of vibration intensity levels supported by the device.
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Note that this should correspond to the ability to vary the vibration amplitude, with
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enough dynamic range to have at least as many distinct intensity levels as defined here.
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Supported values are 1, 2, 3. If '1', the settings app will use a toggle for the settings,
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otherwise a slider. If '3', the settings app maps intensities directly to the levels
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supported by the Vibrator HAL APIs. If '2', then the levels will be mapped to
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VIBRATION_INTENSITY_LOW and VIBRATION_INTENSITY_HIGH, which gives the most range for
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scaling vibrations. The medium intensity will be skipped.
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The default intensity values are configured at
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frameworks/base/core/res/res/values/config.xml's config_default[type]VibrationIntensity.
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Make sure that each default intensity value is consistent with the supported levels set
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here. If this settings supports only 2 levels, for example, then the default intensity
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should be either LOW (1) or HIGH (3).
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-->
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<integer name="config_vibration_supported_intensity_levels">3</integer>
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<!-- The radius of the enrollment progress bar, in dp -->
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<integer name="config_udfpsEnrollProgressBar" translatable="false">70</integer>
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</resources>
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