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/*
* Copyright (C) 2020 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "vibrator@1.3-sm7125"
#include "Vibrator.h"
#include <android-base/logging.h>
#include <android-base/stringprintf.h>
#include <hardware/hardware.h>
#include <hardware/vibrator.h>
#include <cinttypes>
#include <cmath>
#include <fstream>
#include <iostream>
namespace android {
namespace hardware {
namespace vibrator {
namespace V1_3 {
namespace implementation {
/*
* Write value to path and close file.
*/
template <typename T>
static Return<Status> writeNode(const std::string& path, const T& value) {
std::ofstream node(path);
if (!node) {
LOG(ERROR) << "Failed to open: " << path;
return Status::UNKNOWN_ERROR;
}
LOG(DEBUG) << "writeNode node: " << path << " value: " << value;
node << value << std::endl;
if (!node) {
LOG(ERROR) << "Failed to write: " << value;
return Status::UNKNOWN_ERROR;
}
return Status::OK;
}
static bool nodeExists(const std::string& path) {
std::ofstream f(path.c_str());
return f.good();
}
Vibrator::Vibrator() {
bool ok;
ok = nodeExists(VIBRATOR_TIMEOUT_PATH);
if (ok) {
mIsTimedOutVibriator = true;
}
ok = nodeExists(VIBRATOR_INTENSITY_PATH);
if (ok) {
mhasTimedOutIntensity = true;
}
}
// Methods from ::android::hardware::vibrator::V1_0::IVibrator follow.
Return<Status> Vibrator::on(uint32_t timeoutMs) {
return activate(timeoutMs);
}
Return<Status> Vibrator::off() {
return activate(0);
}
Return<bool> Vibrator::supportsAmplitudeControl() {
return true;
}
Return<Status> Vibrator::setAmplitude(uint8_t amplitude) {
uint32_t intensity;
if (amplitude == 0) {
return Status::BAD_VALUE;
}
LOG(DEBUG) << "setting amplitude: " << (uint32_t)amplitude;
intensity = std::lround((amplitude - 1) * 10000.0 / 254.0);
if (intensity > INTENSITY_MAX) {
intensity = INTENSITY_MAX;
}
LOG(DEBUG) << "setting intensity: " << intensity;
return writeNode(VIBRATOR_TIMEOUT_PATH, intensity);
}
Return<void> Vibrator::perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb) {
return perform<decltype(effect)>(effect, strength, _hidl_cb);
}
// Methods from ::android::hardware::vibrator::V1_1::IVibrator follow.
Return<void> Vibrator::perform_1_1(V1_1::Effect_1_1 effect, EffectStrength strength,
perform_cb _hidl_cb) {
return perform<decltype(effect)>(effect, strength, _hidl_cb);
}
// Methods from ::android::hardware::vibrator::V1_2::IVibrator follow.
Return<void> Vibrator::perform_1_2(V1_2::Effect effect, EffectStrength strength,
perform_cb _hidl_cb) {
return perform<decltype(effect)>(effect, strength, _hidl_cb);
}
// Methods from ::android::hardware::vibrator::V1_3::IVibrator follow.
Return<bool> Vibrator::supportsExternalControl() {
return true;
}
Return<Status> Vibrator::setExternalControl(bool enabled) {
if (mEnabled) {
LOG(WARNING) << "Setting external control while the vibrator is enabled is "
"unsupported!";
return Status::UNSUPPORTED_OPERATION;
}
LOG(INFO) << "ExternalControl: " << mExternalControl << " -> " << enabled;
mExternalControl = enabled;
return Status::OK;
}
Return<void> Vibrator::perform_1_3(Effect effect, EffectStrength strength, perform_cb _hidl_cb) {
return perform<decltype(effect)>(effect, strength, _hidl_cb);
}
// Private methods follow.
Return<void> Vibrator::perform(Effect effect, EffectStrength strength, perform_cb _hidl_cb) {
Status status = Status::OK;
uint8_t amplitude;
uint32_t ms;
LOG(DEBUG) << "perform effect: " << toString(effect)
<< ", strength: " << toString(strength);
amplitude = strengthToAmplitude(strength, &status);
if (status != Status::OK) {
_hidl_cb(status, 0);
return Void();
}
setAmplitude(amplitude);
ms = effectToMs(effect, &status);
if (status != Status::OK) {
_hidl_cb(status, 0);
return Void();
}
status = activate(ms);
_hidl_cb(status, ms);
return Void();
}
template <typename T>
Return<void> Vibrator::perform(T effect, EffectStrength strength, perform_cb _hidl_cb) {
auto validRange = hidl_enum_range<T>();
if (effect < *validRange.begin() || effect > *std::prev(validRange.end())) {
_hidl_cb(Status::UNSUPPORTED_OPERATION, 0);
return Void();
}
return perform(static_cast<Effect>(effect), strength, _hidl_cb);
}
Status Vibrator::activate(uint32_t timeoutMs) {
std::lock_guard<std::mutex> lock{mMutex};
if (!mIsTimedOutVibriator) {
return Status::UNSUPPORTED_OPERATION;
}
/* We mostly get values that are 20ms and lower, but
that's not enough to be actually noticeable. Set it to
40ms if timeoutMs is less than that. */
if (timeoutMs < INTENSITY_MIN) {
timeoutMs = INTENSITY_MIN;
}
return writeNode(VIBRATOR_TIMEOUT_PATH, timeoutMs);
}
uint8_t Vibrator::strengthToAmplitude(EffectStrength strength, Status* status) {
*status = Status::OK;
switch (strength) {
case EffectStrength::LIGHT:
return 78;
case EffectStrength::MEDIUM:
return 128;
case EffectStrength::STRONG:
return 204;
}
*status = Status::UNSUPPORTED_OPERATION;
return 0;
}
uint32_t Vibrator::effectToMs(Effect effect, Status* status) {
*status = Status::OK;
switch (effect) {
case Effect::CLICK:
return 20;
case Effect::DOUBLE_CLICK:
return 25;
case Effect::HEAVY_CLICK:
return 30;
case Effect::TICK:
case Effect::TEXTURE_TICK:
case Effect::THUD:
case Effect::POP:
return 15;
case Effect::RINGTONE_1:
case Effect::RINGTONE_2:
case Effect::RINGTONE_3:
case Effect::RINGTONE_4:
case Effect::RINGTONE_5:
case Effect::RINGTONE_6:
case Effect::RINGTONE_7:
case Effect::RINGTONE_8:
case Effect::RINGTONE_9:
case Effect::RINGTONE_10:
case Effect::RINGTONE_11:
case Effect::RINGTONE_12:
case Effect::RINGTONE_13:
case Effect::RINGTONE_14:
case Effect::RINGTONE_15:
return 300;
}
*status = Status::UNSUPPORTED_OPERATION;
return 0;
}
} // namespace implementation
} // namespace V1_3
} // namespace vibrator
} // namespace hardware
} // namespace android