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/*
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* Copyright (C) 2022 The LineageOS Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <compositionengine/UdfpsExtension.h>
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#include <drm/sde_drm.h>
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uint32_t getUdfpsZOrder(uint32_t z, bool touched) {
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if (touched) {
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z |= FOD_PRESSED_LAYER_ZORDER;
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}
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return z;
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}
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uint64_t getUdfpsUsageBits(uint64_t usageBits, bool touched) {
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if (touched) {
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usageBits |= 0x400000000LL;
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}
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return usageBits;
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}
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