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/*
* Copyright (C) 2022 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <compositionengine/UdfpsExtension.h>
#include <drm/sde_drm.h>
uint32_t getUdfpsZOrder(uint32_t z, bool touched) {
if (touched) {
z |= FOD_PRESSED_LAYER_ZORDER;
}
return z;
}
uint64_t getUdfpsUsageBits(uint64_t usageBits, bool touched) {
if (touched) {
usageBits |= 0x400000000LL;
}
return usageBits;
}